What’s possible
- Start from any reference image at call creation time.
- Change avatar appearance during an active call by updating the reference image.
- Change speaking behavior during an active call by updating the speaking prompt (
agent_prompt). - Change idle behavior during an active call by updating the idle prompt (
agent_idle_prompt).
Common use cases
- In-call visual changes: swap the reference image mid-session to change scene or character context.
- Prompt-driven behavior updates: adjust speaking/idle prompts in real time to shift demeanor by context.
- State-aware behavior: use one demeanor while speaking and another while idle.
- Programmatic orchestration: trigger visual and behavioral updates from your app logic in real time.
